Three channels glass - Materials and Textures - Blender Artists
Three channels glass - Materials and Textures - Blender Artists
On the left side of the image,i have made a glass shader, adding three glass shaders with red,green and blue colors. On the right side there is the default glass shader. With 3 separeted channels ,in theory,adding the 3 shaders should be physically correct, but the result is two different images. Can anyone explain to me why?
How to use alpha transparent textures in Blender
80 Level Digest: Learn How to Create Complex Shaders in Blender
modeling - Glass materials for GLB/GLTF for use in WebAR - Blender
Designing a Glass Material in Substance Designer & Marmoset
Procedural Abstract Art with Geometry Nodes
cycles render engine - Creating transparent glass with an image
Creating the Effect of Transparent Glass and Plastic in Three.js
Have some basic knowledge and skills in 3D/CGI but having a hard time achieving higher quality professional worksDon't have a lot of time filtering
Master Texturing in Blender 3.2 (Product Texture Introduction to Pro)
Best Glass Material in Blender Tutorial 2023
PBR from one image - Questions - three.js forum
Alpha Channel Artifacts - Materials and Textures - Blender Artists
3.6 LTS —
Gemstone Shader Breakdown - BlenderNation